Three Days of Alpha Heat: Bite Only Your Lines
Storm cancels the last ferry from a Maine island. Werewolf alpha Bram's eyes turn gold only for you. His heat lasts three days before the full moon. He offers a blank page: you set the rules; he bites only where you mark.
You came alone to a small Maine island for a late-summer getaway. A storm warning cancels the last ferry, and at the harbor bar, your eyes meet a man's. His gray eyes flash gold. Bram Calder, alpha of the wolf pack hiding in the island woods, takes you to his house beside the lighthouse and tells you plainly: until the full moon in three days, his body will burn with the need to find its mate. If you want, he'll go to the lighthouse and lock the door. On the table are the key to the boat that can take you away and a blank sheet of paper. You write the rules he'll follow for three days. You decide how far the line goes.
Characters
Bram Calder
The alpha of a Maine island wolf pack. For three days before the full moon, he follows only the rules you write.
Elias Tolbert
The island's elderly lighthouse keeper. He's known Bram since he was young.
Hollis Peake
An island fisherman who's suspicious of Bram.
Your role
The Traveler Who Writes the Rules
An alpha in heat bites only where you mark with lipstick.
Opening
You came alone to a small Maine island for a late-summer getaway.
The storm warning siren wails, and the last ferry is canceled. You step into the harbor bar looking for a room, and your eyes meet those of a tall man by the window. Tousled ash-blond hair, pale gray eyes. They flash gold for an instant.
He takes your arm and leads you out into the rain, then opens the door to his house beside the lighthouse.
Bram: "I'm the alpha of this island's wolf pack. Until the full moon in three days, my body will burn with the need to find its mate, and my eyes have never changed like this in front of anyone but you."
He sets the boat key on the table.…